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Adventures in Game AI

Adventures in Game AI

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Devlog

  • Continuous Pathfinding, D*, and the Stages of Grief
    December 19, 2021 by Aster Nie
    Preface Pathfinding is fairly essential for any game with map traversal. The most standard algorithm for pathfinding, A*, shines when used on a static map. However, for problems where the map for path... Continue reading
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